​I would highly recommend working with Andrew to any team who have a sense that they would get a lot of value from automated testing, but no clear idea where to start.

➡ Ricky Haggett, Designer & Founder, Hollow Ponds

​We were delighted with the progress made and are keen to leverage the new skills and processes.

➡ Bruce Heather, Technical Director, Teach Your Monster

Shipping Video Games Faster With Test Automation

Weds 1st October 2026
10am-4pm BST
Virtual
£600 (email for an indie discount!)

View Workshop

In this workshop, you'll learn about the most useful test types for beginners:

  • - ​Asset tests: validating on-disk data like textures, meshes and game data to catch bugs before the game even boots
  • - ​Smoke tests: holistic tests that are simple to create and maintain
  • - ​Actor tests: ensuring the functionality of gameplay code with minimal dependencies

​We'll build each of those tests into an existing project that wasn't designed for test automation, ending the day having learned a whole lot and implemented some production-quality tests. (The example project will be Unity, but there's enough foundational knowledge to make this useful for any type of game developer)

More, including prerequisites, at lu.ma

Through Andrew's guidance, the entire programming team became comfortable writing and maintaining high-quality tests, which kept the build stable through some scary bug fixes and optimisations late in development.

➡ Sean Tromans, Lead Programmer

Andrew is friendly and helpful to work with, good at gently steering us back toward best practice, but also pragmatic about giving us the maximum value from our time - as a small team who are also working on every other part of the game.

➡ Neil Goodman, Lead Developer, Nerial


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