I would highly recommend working with Andrew to any team who have a
sense that they would get a lot of value from automated testing, but
no clear idea where to start.
➡ Ricky Haggett, Designer & Founder, Hollow Ponds
We were delighted with the progress made and are keen to leverage
the new skills and processes.
➡ Bruce Heather, Technical Director, Teach Your Monster
Shipping Video Games Faster With Test Automation
Weds 1st October 2026
10am-4pm BST
Virtual
£600 (email for an indie
discount!)
View Workshop
In this workshop, you'll learn about the most useful test types for
beginners:
-
- Asset tests: validating on-disk data like textures, meshes and
game data to catch bugs before the game even boots
-
- Smoke tests: holistic tests that are simple to create and
maintain
-
- Actor tests: ensuring the functionality of gameplay code with
minimal dependencies
We'll build each of those tests into an existing project that
wasn't designed for test automation, ending the day having learned a
whole lot and implemented some production-quality
tests. (The example project will be Unity, but there's enough
foundational knowledge to make this useful for any type of game
developer)
More, including prerequisites, at
lu.ma
Through Andrew's guidance, the entire programming team became
comfortable writing and maintaining high-quality tests, which kept
the build stable through some scary bug fixes and optimisations late
in development.
➡ Sean Tromans, Lead Programmer
Andrew is friendly and helpful to work with, good at gently steering
us back toward best practice, but also pragmatic about giving us the
maximum value from our time - as a small team who are also working
on every other part of the game.
➡ Neil Goodman, Lead Developer, Nerial
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