20+ years

Hands-on shipping games at every scale

AAA → indie

Credited on PC, console & mobile titles

Award-winning

Including Rollerdrome and RollerCoaster Tycoon 3

Worldwide

International conference speaker

While leading development on Rollerdrome, Andrew was instrumental in adding automated testing to help improve efficiency and streamline the project.
-Andrew Brechin, Technical Director, Roll7

Andrew's technical expertise paired with excellent facilitation skills make it easy to continually improve.
-Sean Sweeney, Snr Software Engineer, Epic Games

Andrew's depth of experience makes him hugely effective as both an individual contributor and engineering leader.
-David Edery, Co-Founder, Spry Fox

I would highly recommend working with Andrew to any team who have a sense that they would get a lot of value from automated testing, but no clear idea where to start.
-Ricky Haggett, Creative Director, Hollow Ponds

Andrew is a leading expert on automation in the video game industry: a veteran game programmer, leader, and automation consultant with over 20 years of hands-on experience shipping titles at all scales.

Andrew runs Automated AF, which works with studios on the Quality Pipeline between commits and builds, empowering teams with stable games that they can quickly iterate on.

  • Senior roles at Codemasters, Sega Hardlight, Spry Fox, and Roll7
  • Credited on RollerCoaster Tycoon 3, F1, Sonic Dash, Alphabear, and Rollerdrome

A frequent international speaker, Andrew has shared his expertise on build systems, test automation, and game development at conferences around the world. Since 2024 he has been helping studios around the world make builds boring.

Selected titles

  • Rollerdrome
  • RollerCoaster Tycoon 3
  • F1 2010
  • Operation Flashpoint: Dragon Rising
  • Sonic Dash
  • Alphabear

Good builds are boring.

Andrew runs Automated AF, helping studios and publishers raise quality with build servers and test automation: let Automated AF handle the velocity so you can focus on the vision.